Donjons & Cartons
(English : "Dungeons and Cardboard")
"Donjons & Cartons" is a mobile roguelite in which players explore a semi-procedurally generated dungeon made of cardboard.
In each room, players have to navigate on a grid-based layout to move, attack monsters, and collect rewards. Players have to defeat the boss at the end of the dungeon in order to win and bring back their loot to the lobby.
This game was a 4 months production during which I was part of a 8 people team made of 6 designers and 2 programmers, including myself.
During this project, i focused on player controller, input ergonomy, and enemy behaviors.
